Game Format

Greensomes Golf Format

Also known as: Modified Pinehurst, Canadian Foursomes, Foursomes with Select Drive

Greensomes is a popular 2-person team golf format that blends the strategy of selecting the best tee shot with the challenge of alternate shot play. Both players tee off on every hole, the team picks the better drive, and then the player whose drive was not chosen hits the second shot. From there, the team alternates shots until the ball is holed. It rewards both players for contributing off the tee while keeping the strategic tension of alternate shot.

At a Glance

Type
Team game (2 players per team)
Team size
2 players (fixed)
Scoring
Stroke play or Stableford
Handicaps
Off by default; 60% / 40% split when enabled
Wins
Lowest team score

The Rules

  1. Teams consist of two players.
  2. On each hole, both players tee off.
  3. The team chooses the best of the two drives.
  4. The player whose drive was not chosen plays the second shot.
  5. From the second shot onward, the teammates alternate shots until the ball is holed.
  6. The team records one score per hole. The team with the lowest total score wins.
Key rule: The player whose drive is selected does not hit the next shot. This prevents one player from simply hitting every important shot and keeps both teammates fully involved throughout the hole.

Step-by-Step Example Hole

Player A and Player B are partners on a par 4:

Par 4 — 400 yards
1. Tee shots: Both Player A and Player B tee off. Player A hits the fairway at 160 yards out; Player B pushes their drive into the rough. The team selects Player A’s drive.
2. 2nd shot: Because Player A’s drive was chosen, Player B hits the second shot from the fairway. Player B knocks an iron to 20 feet from the pin.
3. 3rd shot: It’s now Player A’s turn again. Player A putts from 20 feet and rolls it to 3 feet past the hole.
4. 4th shot: Player B taps in the 3-footer for par.
Team score: 4 (par) — Drive (A) → Approach (B) → Putt (A) → Tap-in (B)
Strategy tip: When choosing whose drive to take, consider who you want hitting the second shot. Sometimes picking the slightly worse drive is the right play if it means your stronger iron player is hitting the approach.

How It Differs from Chapman & Foursomes

Greensomes is often confused with Chapman (Pinehurst) and traditional Foursomes (Alternate Shot). Here is how they compare:

Format Tee shot 2nd shot 3rd shot onward
Greensomes Both tee off, pick best drive Player whose drive was NOT chosen Alternate shot
Chapman (Pinehurst) Both tee off Each plays the OTHER player’s ball Pick best ball, then alternate shot
Foursomes (Alternate Shot) One player tees off (alternates per hole) Partner hits Alternate shot

The key advantage of Greensomes over traditional Foursomes is that both players get to tee off on every hole. Compared to Chapman, the format is simpler because the decision point happens immediately after the drive rather than after the second shot.

Handicap Options

By default, Greensomes in Squabbit is played without handicaps (gross scoring). When you enable handicaps, each player’s handicap is weighted to produce a combined team handicap.

Default Handicap Percentages

Player Percentage
Lower-handicap player 60%
Higher-handicap player 40%

For example, if Player A has a handicap of 8 and Player B has a handicap of 20:

Team Handicap Calculation
8 × 60% = 4.8
20 × 40% = 8.0
Team handicap: 12.8 (rounded to 13)

These percentages are fully customizable in Squabbit to match your club’s local rules.

VS Games

When playing Greensomes as a head-to-head VS game (team vs team), the handicap percentages change to an equal 50% / 50% split. You can also use Compare With Lowest handicap usage, which strokes off the lowest handicap in the group so the best player plays at scratch.

Scoring Options

Greensomes supports the following scoring methods:

Stroke Play (default)

The team’s total strokes over all 18 holes are added up. Lowest total wins. This is the standard and most common way to score Greensomes.

Stableford

Instead of counting total strokes, the team earns points on each hole based on their score relative to par. Higher point total wins. This can speed up play since a team can pick up the ball once they can no longer score points on a hole.

Match Play (VS games only)

When playing team vs team, each hole is won, lost, or tied. The team that wins the most holes wins the match. This option is only available when playing a VS game.

Setting Up in Squabbit

To create a Greensomes game in Squabbit:

  1. Create a new tournament or casual game.
  2. Under format, choose Greensomes.
  3. Teams are automatically set to 2 players (the only supported size for Greensomes).
  4. Optionally enable handicaps and adjust the percentages.
  5. Optionally change the scoring type from Stroke Play to Stableford.
  6. Add players and assign them to teams.

During the round, only one score needs to be entered per hole — the team’s score. Both players on the team share the same scorecard.

Note: Greensomes rounds do not count toward a player’s handicap index by default, since players are not playing their own ball for the entire hole.