Every format you can play in Squabbit — from classic stroke play to wild team games. Tap any card to learn the rules, scoring, and how to set it up.
Separate competitions for the front and back nine. Often used as side games alongside a full 18-hole tournament.
Three points per hole: first on the green (Bingo), closest to the pin (Bango), first in the hole (Bongo). Great equalizer.
Win or lose points for in-round events like birdies, chip-ins, sand saves, and three-putts. Fully customizable.
Play multiple rounds and keep only your best score on each hole across all of them. Your dream round, assembled over time.
Only putts count. Whoever takes the fewest total putts over the round wins. No handicaps — pure putting skill.
Win holes, not strokes. Compete head-to-head with a match decided by who wins the most holes. Supports elimination brackets.
A three-player game. Nine points are split on each hole: 5 for best score, 3 for second, 1 for worst. Highest total wins.
Your target is 36 minus your handicap. Earn points per hole (bogey=1, par=2, birdie=4, eagle=8) and try to beat your quota.
Four players rotate partners every six holes so everyone plays with and against each other. Balanced and social.
Win a hole outright and you earn a skin. Ties carry over, building the pot until someone wins clean. Individual or team.
Earn points based on your score relative to par on each hole. Highest point total wins. Speeds up play since you can pick up on bad holes.
Count every stroke over the round. Lowest total wins. The standard format used in most professional tournaments.
Earn playing cards based on your putts each hole. One-putt earns a card, zero putts earns two. Best poker hand wins.
Make a 2 (gross or net) on any hole and you’re in the club. The purse splits among everyone who made one.
The Wolf picks a partner after watching tee shots — or goes alone for bigger points. Rotating Wolf keeps everyone on edge.
Teammates take turns hitting one ball until it’s holed. True partnership — every shot matters for both of you.
Each player plays their own ball and the best score on each hole counts for the team. Not the same as Scramble. Includes 1-2-3 and Irish Rumble variants.
The number of scores that count rotates each hole: best 1, then best 2, then best 3, and repeat. Keeps every player engaged.
Both tee off, swap balls for the second shot, pick the best, then alternate shot to finish. A strategic 2-person format.
Both tee off, pick the best drive, then the player whose drive wasn’t picked hits the second shot. Alternate from there.
The team uses its best 3 rounds (configurable) to determine the team score. Inspired by the LIV Golf League.
One player is the designated Lone Ranger each hole. Their score plus the best remaining score equals the team score. Rotates every hole.
Two points per hole: one for the team with the lowest individual score, one for the team with the highest. Clean 2v2 format.
Points for having the lowest individual score and the lowest combined team total on each hole.
Two-person teams. Compare the low-handicap players, compare the high-handicap players, and compare the totals for three separate bets.
Three bets in one: front nine, back nine, and overall. The most popular golf bet format. Pairs perfectly with presses.
Team score is the lowest gross score plus the lowest net score. Rewards both raw skill and handicap play.
Two teams compete across multiple rounds with different match formats. Configurable W/L/T points. The ultimate team competition.
Everyone hits, pick the best shot, repeat. The most popular team format. Ambrose adds handicaps for fairer competition.
Teams earn points for hole events like greenies, sandies, and birdies. Customizable events. Umbriago doubles the points when your team sweeps.
Pick the best drive like a Scramble, then everyone plays their own ball from there like Best Ball. The best of both worlds.
The format changes every 6 holes — for example, Best Ball for 1-6, Scramble for 7-12, Alternate Shot for 13-18. Three games in one round.
The team’s score is the average of all members’ final scores. Simple and fair for teams of any size.
Two-person teams append their scores (4 and 5 becomes 45, not 9). Low team total wins. High variance, high excitement.
The worst score on each hole counts for the team. Brutally challenging — one bad shot sinks everyone. Tests true team consistency.