Game Format

Sixes Golf Game

Also known as: Round Robin, Hollywood, COD, Rotation

Sixes is a popular 4-player golf game where you play 2v2, but your partner changes every 6 holes. By the end of the round, every player has partnered with every other player exactly once. It keeps things social, competitive, and fair — no one is stuck with the same partner all day. If you’re looking for how to play the Sixes golf game or round robin golf rules, you’re in the right place.

At a Glance

Type
Individual game (with rotating partners)
Players
Exactly 4
Scoring
Match points (Win/Loss/Tie) or sub-game score
Handicaps
On by default (Compare With Lowest)
Wins
Most total points across all 3 matches

The Rules

  1. Four players make up the group. Everyone plays their own ball on every hole.
  2. The 18-hole round is divided into three 6-hole matches.
  3. In each match, the four players split into two teams of two. Partners rotate after every 6 holes so that each player partners with every other player exactly once.
  4. During each 6-hole match, each team plays a 2v2 game (Best Ball by default) against the other team.
  5. At the end of each 6-hole match, the winning team earns points. Default points: 1 for a win, 0.5 for a tie, 0 for a loss.
  6. After all 18 holes, each player’s total points from their three matches are added up. The player with the most points wins.
Handicaps: Sixes uses handicaps by default with “Compare With Lowest” mode, meaning the lowest-handicap player in the group plays at scratch and everyone else receives the difference in strokes. This keeps each 2v2 match fair.

Partner Rotation Schedule

With four players (A, B, C, D), there are exactly three unique ways to pair them into two teams. Each pairing is used for one 6-hole match:

Holes Team 1 Team 2
1 – 6 A + B C + D
7 – 12 A + C B + D
13 – 18 A + D B + C

In Squabbit, you choose each player’s partner for each 6-hole block when setting up the game. The app tracks the rotation automatically and shows each player’s current partner on the scorecard.

9-hole rounds: Sixes also works for 9-hole rounds. The round splits into three 3-hole matches instead of three 6-hole matches, with the same partner rotation.

How Scoring Works

There are two ways to calculate each player’s final score in Sixes:

Match Points (default)

Each 6-hole match is scored as a single result — win, loss, or tie. Players earn points based on how their team performed:

Match Result Points
Win 1
Tie 0.5
Loss 0

The maximum possible score is 3 points (winning all three matches). These point values are fully customizable in Squabbit — many groups use 2/1/0, 3/1/0, or any other values they prefer.

Use Sub-Game Score

Instead of converting each match to win/loss/tie points, you can choose to use the raw score from the sub-game directly. For example, if the sub-game is Best Ball stroke play, each player’s total would be the sum of their team’s Best Ball scores across all 18 holes. This gives a more granular result than simple match points.

Example Round

Four players — Alice, Bob, Carol, and Dave — play Sixes with Best Ball and default match points (1 / 0.5 / 0):

Match 1 — Holes 1–6
Alice + Bob vs. Carol + Dave
Using Best Ball (lower net score of each pair counts), Alice + Bob win 4 holes to 2.
Alice: 1 pt • Bob: 1 pt • Carol: 0 pt • Dave: 0 pt
Match 2 — Holes 7–12
Alice + Carol vs. Bob + Dave
The match ends in a tie — 3 holes each.
Alice: 0.5 pt • Carol: 0.5 pt • Bob: 0.5 pt • Dave: 0.5 pt
Match 3 — Holes 13–18
Alice + Dave vs. Bob + Carol
Bob + Carol win 5 holes to 1.
Bob: 1 pt • Carol: 1 pt • Alice: 0 pt • Dave: 0 pt
Final Standings
1. Bob: 2.5 pts (1 + 0.5 + 1)
2. Alice: 1.5 pts (1 + 0.5 + 0)
3. Carol: 1.5 pts (0 + 0.5 + 1)
4. Dave: 0.5 pts (0 + 0.5 + 0)
Bob wins the round with 2.5 points!

Sub-Game Formats

The 2v2 match within each 6-hole block can use any of the following team formats. You choose the sub-game when setting up the round in Squabbit:

  • Best Ball (default) — each player plays their own ball; the lower net score of the two partners counts on each hole.
  • Best Balls — both partners’ scores count on each hole (combined team score).
  • Alternate Shot — partners alternate hitting the same ball on each hole.
  • Chapman (Pinehurst) — both partners tee off, swap balls for the second shot, then choose one ball to finish the hole.
  • Scramble — both partners hit every shot and pick the best one each time.
  • Shamble — both partners tee off, pick the best drive, then play their own balls from there.
Tip: Best Ball is the most common choice for Sixes because every player gets to play their own ball the whole round while still having a team element on each hole.

Setting Up in Squabbit

To create a Sixes game in Squabbit:

  1. Create a new game and add exactly 4 players.
  2. Under format, choose Sixes.
  3. Choose your sub-game format (Best Ball, Scramble, etc.).
  4. Assign each player’s partner for each 6-hole block. Squabbit will prompt you to set the rotation.
  5. Optionally adjust the match point values (Win / Tie / Loss) or switch to using the sub-game score directly.
  6. Optionally adjust handicap settings. The default is “Compare With Lowest,” which strokes off the lowest handicap so the best player plays at scratch.

During the round, each player enters their own score on every hole. Squabbit automatically calculates the 2v2 result for each 6-hole match based on the sub-game format and keeps a running total of each player’s points.

Note: The scorecard shows each player’s current partner’s initials alongside their score, so you always know who is teamed up on each hole.